Quote:

And what about the pleasure to kick a ragdoll object like in HL2?




heheheheee, lemme explain when removing takes place:

you can set a limit on ragdoll entity's basically, so let's say 10;
you spawn 10 ragdolls, all of them still being able to be kicked around, no problem. Now the 11th is being spawned, I delete the first ragdolls PE objects, and set the actor to that last position, from here on there are lots of things able. Like saying it's a model with polygon collision (though it wont move upon impact, the physics will still have collision on it).

It's just tricks to save memory instead of spawning 500 ragdolls throughout your whole level and eating up your memory+FPS

I'll be hacking into this tonight, someone helped me a bit on code yesterday, and im eager to test it ^_^

anyway, thanks for the replies, hope to read more soon!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/