Well Credits&Comments&Critics are made for helping the developer further =D

Another way could be that the "player" got a event linked to it so when it collides with a physic/ragdoll enabled object, it gets activated and starts moving until player or player object is not touching it anymore.

Last edited by Darkyyes; 10/08/07 14:57.

New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7