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Re: unlimited ragdolls 2, yay im back!
[Re: Helghast]
#158976
10/07/07 03:22
10/07/07 03:22
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
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Hmm, after looking a little closer it actually offloads to the other cpu when it reach around 54 percent on both cpu's, it stays on 30 fps with 22 ragdolls but it never goes above 54 percent cpu usage, =/ but the frames keep droping from 65 frames(20Ragdolls/240PE's) to 30frames(22Ragdolls/264PE's) what is decreasing fps at such pase? Gamestudio? or the code?
Overall Helghast, yes your right people dont really need more than 10 ragdolls, ^^ but I am just a extreme person who likes to push software/hardware to near its maximum capabilities, and I doubt the performance should drop like that =P
but around what price will this land at? is the source open for the ones who buys it?
About that internship you playing around with Killzone 2? if so scale from 1-10 how good is it? ^^ (Ok, joke time start now.) Damn you if you mess up the game!! I will do hurting things to you and keep you alive with adrenaline needles while your shackled up to the wall! (Joke time over)
Last edited by Darkyyes; 10/07/07 03:27.
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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Re: unlimited ragdolls 2, yay im back!
[Re: Mondivirtuali]
#158978
10/07/07 10:29
10/07/07 10:29
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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Quote:
Hmm, after looking a little closer it actually offloads to the other cpu when it reach around 54 percent on both cpu's, it stays on 30 fps with 22 ragdolls but it never goes above 54 percent cpu usage, =/ but the frames keep droping from 65 frames(20Ragdolls/240PE's) to 30frames(22Ragdolls/264PE's) what is decreasing fps at such pase? Gamestudio? or the code?
Overall Helghast, yes your right people dont really need more than 10 ragdolls, ^^ but I am just a extreme person who likes to push software/hardware to near its maximum capabilities, and I doubt the performance should drop like that =P
but around what price will this land at? is the source open for the ones who buys it?
About that internship you playing around with Killzone 2? if so scale from 1-10 how good is it? ^^ (Ok, joke time start now.) Damn you if you mess up the game!! I will do hurting things to you and keep you alive with adrenaline needles while your shackled up to the wall! (Joke time over)
i Think it's due to the fact 200 + physics calculations at the same time is LOTS, lol. definatly 3DGS, my code is as optimised as can be...
I'm not sure yet about the price, but im thinking about 10 to 15$
Killzone 2... my contract includes an NDA, so not much info besides stuff you will read on internet. anyway from 1 - 10, obviously im totally hyped about the game, and im still playing the PRE-pre-alpha offcourse, so lot of stuff to be done yet... a 9!
Quote:
Make a level demo with some real model , something "shoot the bad guy and it became a ragdoll" and include it with the selling. A complete template is useful for the noobs.
yep, working on that trying to work it out in my own game as showcase 
regards,
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Re: unlimited ragdolls 2, yay im back!
[Re: Helghast]
#158979
10/07/07 12:00
10/07/07 12:00
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
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Hmm then I would love to see the ragdoll code =D
Can't wait to play Killzone 2 I LOVE Killzone and Liberation =D
Last edited by Darkyyes; 10/07/07 12:01.
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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Re: unlimited ragdolls 2, yay im back!
[Re: Darkyyes]
#158980
10/07/07 21:29
10/07/07 21:29
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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Quote:
Hmm then I would love to see the ragdoll code =D
Can't wait to play Killzone 2 I LOVE Killzone and Liberation =D
yeah, im working on it in my spare time (which isnt THAT much) so give or take... 2 weeks, then it's prolly up for sale ^_^
anyway, till that time, i'll keep you guys posted, and any feedback is appreciated.
BTW, iloved Liberation as well ^_^ if you see the name faried verheul in the credits, be thankfull to him, he made this job possible to me 
regards,
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Re: unlimited ragdolls 2, yay im back!
[Re: Helghast]
#158981
10/08/07 01:26
10/08/07 01:26
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
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Only 2 weeks? =D by the way, Came to think of something, when you click the left mouse button on a ragdoll it disapears and free's up power, would it not be possible to make it so that you when you click left it just disables physics calculations?(Idea for people that want to kill people in hallways and such to actually keep the bodies there) ^^ another way would be that it sort of disables physics based on time also freeing up computer calculations.
"Faried Verheul" Will do. ^^
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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Re: unlimited ragdolls 2, yay im back!
[Re: Darkyyes]
#158982
10/08/07 05:56
10/08/07 05:56
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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Quote:
Only 2 weeks? =D by the way, Came to think of something, when you click the left mouse button on a ragdoll it disapears and free's up power, would it not be possible to make it so that you when you click left it just disables physics calculations?(Idea for people that want to kill people in hallways and such to actually keep the bodies there) ^^ another way would be that it sort of disables physics based on time also freeing up computer calculations.
"Faried Verheul" Will do. ^^
yeah, i can make several things on that... I think when the actor rotation by bones is done, i can keep the last frame rotated with bones, and simply remove the physics objects (as i still do now), that makes them simply remain in their last position forever. think that's even better (so it saves memory for having the objects onscreen, though invisible, and calculating them even though they are off) thanks for the idea though, didnt think of that yet 
regards,
(seen the credits yet?)
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Re: unlimited ragdolls 2, yay im back!
[Re: Mondivirtuali]
#158984
10/08/07 13:46
10/08/07 13:46
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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Quote:
And what about the pleasure to kick a ragdoll object like in HL2?
heheheheee, lemme explain when removing takes place:
you can set a limit on ragdoll entity's basically, so let's say 10; you spawn 10 ragdolls, all of them still being able to be kicked around, no problem. Now the 11th is being spawned, I delete the first ragdolls PE objects, and set the actor to that last position, from here on there are lots of things able. Like saying it's a model with polygon collision (though it wont move upon impact, the physics will still have collision on it).
It's just tricks to save memory instead of spawning 500 ragdolls throughout your whole level and eating up your memory+FPS 
I'll be hacking into this tonight, someone helped me a bit on code yesterday, and im eager to test it ^_^
anyway, thanks for the replies, hope to read more soon!
regards,
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Re: unlimited ragdolls 2, yay im back!
[Re: Helghast]
#158985
10/08/07 14:55
10/08/07 14:55
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
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Well Credits&Comments&Critics are made for helping the developer further =D
Another way could be that the "player" got a event linked to it so when it collides with a physic/ragdoll enabled object, it gets activated and starts moving until player or player object is not touching it anymore.
Last edited by Darkyyes; 10/08/07 14:57.
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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