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Re: unlimited ragdolls 2, yay im back!
[Re: Pappenheimer]
#158967
10/06/07 18:34
10/06/07 18:34
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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Quote:
Quote:
I'll update them to A7 when i got enough money for a copy (or use the demo... maybe conitecs wants to sponsor me, in trade for a finished ragdoll code that comes with A6/7 *hints*)
You should give JCL the hint directly per email!
What about blending these with animations, for instance a walking 'person' 'feels' weak for a moment means sink into its knees, and then gets back its power and moves on. Or, to continue my example with children, a child lays down on its site, and then rolls down the hill. Or, like the example of Indiana Jones, that I mentioned in a Morbius thread, a model falls of a bridge and grips an edge with one hand, while the other parts of his body - probably exept the head, moves like a ragdolls pieces.
i think the ragdoll parts is possible, but not YET in this version  but model to ragdoll blending is allready done (using last animation frame of the model, to set ragdoll pose)
regards,
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Re: unlimited ragdolls 2, yay im back!
[Re: Mondivirtuali]
#158969
10/06/07 19:47
10/06/07 19:47
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Joined: Jan 2007
Posts: 1,619 Germany
Scorpion
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Serious User
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Posts: 1,619
Germany
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i guess you don't need to change the model... but let me know, how much will it cost to buy it ( would be the first time i buy scripting-work...also work in general) edit: if i remove the body, one leg is still there  (e2:)-and ofc it's a a splatter fx^^
Last edited by 5c0rp10n; 10/06/07 20:07.
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Re: unlimited ragdolls 2, yay im back!
[Re: achaziel]
#158972
10/06/07 20:22
10/06/07 20:22
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
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Great effort, the demo is nice and gives a good view of the capabilities in which you can uses this !! The plausibility is amazingly, especially for that unlimited amount of ragdolls you get on the screen  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: unlimited ragdolls 2, yay im back!
[Re: Mondivirtuali]
#158974
10/06/07 22:01
10/06/07 22:01
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
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Member
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Posts: 152
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I got 37 ragdolls onto my screen at 15 FPS with a e4300 @ 3 ghz x1950pro 4gb ram
at 22 ragdolls its 30 fps
and 20 ragdolls its 65 fps so you see as the later ragdolls get added fps just drops faster and faster ^^
anyone know if gamestudio supports multi-core game creation or you have to program such yourself? would help alot for features as this
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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Re: unlimited ragdolls 2, yay im back!
[Re: Darkyyes]
#158975
10/07/07 00:46
10/07/07 00:46
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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yeah, the leg is a bug, but offcourse a funny splatter FX (as you guys called it  ). the code is done at the moment for selling, but i wanna add some more stuff, including documentary and tutorial on making your own biped ragdoll using this code (based on this code that is). also, i dont think people really need more then 10 ragdolls at the same time on screen. it consists of 12 PE models hinged together. regards,
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