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gimme infos!
how many lines does the script have got already? and what for options do you offer to the customers?




it's currently at ~~300, BUT that includes some junk, like mouse pointer definitions, mouse events.. bla bla bla

if i strip down to the hardcore ragdoll its ~~150 lines
then there's the spawn function (which takes most size) that's ~~100 lines
and main function crap + mouse defs

so yeah, it's quite small

what i offer, well nothing NEW actually, but the system is (gonna be) written down in a manual/tutorial. i didnt write a custom DLL thing with enhanced functions, it's all done with the current syntax, just made some functions that you can call to make the process easier (though i wont deny it c an still be a B*TCH sometimes ).

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the physics from a6.60 to a7 hasn't changed, so it should already work with a7....


in fact, unless u are using fluid physics as well (which i assume u aren't), it will work with any edition of a7.

looks really cool dennis i've been thinking about ragdolls lately but haven't had the time to sit down and do any programming for a while.

julz




ragdolls (like stated) can be a bitch, but when done correctly (and LOTS of practice on them) you can create some real nice ones.
And im so relieved about the syntax hardly changing in A7

when my A6 version is done (which is allmost actually, one last feature i think and it's done) im so gonna update this to lite-c, and then i can sell it in one package

thanks everyone!
regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/