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Well, I figured out how to do it... in theory

If I set the skeleton of the model to an easy to use pose, then I can subtrace the phy-ent angle, from the base angle, and then locally rotate the bone (after resetting it) to that angle. It should work, but.... IDK, we'll see....




yeah, basically, but when i do that, it doesnt rotated like it should, for some weird reason XD

dunno if you got MSN/ICQ, but add me, maybe we can figure this out together!

regards,




That is exactly my problem it works perfect with one bone but doesn't with more -_-