hey there everyone!

after a small time of absence (due to a lot of hard work on this code, and debugging for ages XD), im finally back, and proud to present:

Ragdolls with actor's bone update
yes, i've done it (with a good point in the right direction from Josh (credits where they're due!)), only thing is that it's still twitching sometimes...
also, it's pretty CPU intense, since it updates all bones of one model each frame. But i think a game could do with 5 ragdolls onscreen at the same time

without further chit-chat, here's a new screen (with hoorible GS compression):


and offcourse (because the picture is so horrid) i present a demo (to test performance as well ).
all buttons used are <space> to spawn a ragdoll, atm it's not possible to delete a created argdoll yet, working on that.

[NEW] Ragdoll Demo (actor update)

have fun testing ^_^

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/