|
Re: unlimited ragdolls 2, yay im back!
[Re: xXxGuitar511]
#159006
10/16/07 07:37
10/16/07 07:37
|
Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
User
|
User
Joined: May 2003
Posts: 567
Spain, Canary Islands
|
Quote:
[spam] I started on (basically) the same thing yesterday. I wanted to give ragdoll physics a go, so I'm trying to create a system that can automatically create the bone structure for you. I'm trying it with 3DGS ODE right now, but I may move to Newton.
I've just started, so I'm not sure if my idea is possible. But I'm waiting to see yours so we can compare  [/spam]
appear the newton in gamestudio when save and load back is desactived is a very bad problem
|
|
|
Re: unlimited ragdolls 2, UPDATED!
[Re: Felixsg]
#159007
10/21/07 13:34
10/21/07 13:34
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
|
OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
hey there everyone! after a small time of absence (due to a lot of hard work on this code, and debugging for ages XD), im finally back, and proud to present: Ragdolls with actor's bone update  yes, i've done it (with a good point in the right direction from Josh (credits where they're due!)), only thing is that it's still twitching sometimes... also, it's pretty CPU intense, since it updates all bones of one model each frame. But i think a game could do with 5 ragdolls onscreen at the same time  without further chit-chat, here's a new screen (with hoorible GS compression): and offcourse (because the picture is so horrid) i present a demo (to test performance as well  ). all buttons used are <space> to spawn a ragdoll, atm it's not possible to delete a created argdoll yet, working on that. [NEW] Ragdoll Demo (actor update) have fun testing ^_^ regards,
|
|
|
Re: unlimited ragdolls 2, UPDATED!
[Re: Helghast]
#159008
10/21/07 13:42
10/21/07 13:42
|
Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
|
Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
|
Great to hear you kepyton trying Helghast  Great update !! Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
|
|
|
Re: unlimited ragdolls 2, UPDATED!
[Re: Scorpion]
#159010
10/21/07 18:15
10/21/07 18:15
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
|
OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
Quote:
hui...that'S slow also with only one body
So i would ahve 2 requests: 1.could you take a "real" model, where you can see a bit more (=>user cont.) 2.could you add a fps-panel?(F11 don'T work in published version)
really?? what's your specs? i might turn off the stencil shadows, and put a proper skin on the ragdoll actor (lol, not that im great on texturing humanoids, but i can atleast "colour" him ).
but what did you mean with "real" model, since the ragdoll shown here is a full model updated with bones, not a hinged ragdoll thing. and offcourse i wanna add such a panel 
PS: what are your specs?
regards,
|
|
|
Re: unlimited ragdolls 2, UPDATED!
[Re: Helghast]
#159011
10/21/07 18:29
10/21/07 18:29
|
Joined: Jan 2007
Posts: 1,619 Germany
Scorpion
Serious User
|
Serious User
Joined: Jan 2007
Posts: 1,619
Germany
|
amd athlon 2800+ 768 mb ram geforce 7800gs agp ok, i got the fps with fraps now. With one ragdoll it drop from 60 to 35 with 2 to 20fps..with 5 there are 10fps PS: with "real" i just mean skinned(or colored) 
Last edited by Scorpion; 10/21/07 18:30.
|
|
|
Re: unlimited ragdolls 2, UPDATED!
[Re: Mondivirtuali]
#159013
10/22/07 00:31
10/22/07 00:31
|
Joined: Jun 2007
Posts: 152 Norway
Darkyyes
Member
|
Member
Joined: Jun 2007
Posts: 152
Norway
|
ok I reached 14 ragdolls on my famed 23 fps e4300 2,7ghz now x1950pro(doesnt really cound because the most thing processed here is cpu bound) 4gb ram(3,25 max useable and as with the video card cpu bound operations)
love you program helghast! =D really neat especially actor bone ^^
ok I noticed that the ragdolls blink sometimes, and sometimes I can see the arm just spin around REALLY fast and back to the position it was before it did.
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
|
|
|
Re: unlimited ragdolls 2, UPDATED!
[Re: Darkyyes]
#159014
10/22/07 07:25
10/22/07 07:25
|
Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
|
OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
|
Quote:
ok I reached 14 ragdolls on my famed 23 fps e4300 2,7ghz now x1950pro(doesnt really cound because the most thing processed here is cpu bound) 4gb ram(3,25 max useable and as with the video card cpu bound operations)
love you program helghast! =D really neat especially actor bone ^^
ok I noticed that the ragdolls blink sometimes, and sometimes I can see the arm just spin around REALLY fast and back to the position it was before it did.
yeah about the blinking, i think the rotation problem might be something like gimbal locking... i'll ask someone (maybe JCL or so ). and im aware of incorrect lower arm rotation, i didnt setup that hinge correctly (still on my todo list).
and i'll get to a skin on this soon, just not that great of an artist (and the unwrap sucks, lol).
anyway, thanks for the comments so far. keep them coming! regards,
|
|
|
|