Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
5 registered members (Dico, AndrewAMD, TipmyPip, NewbieZorro, Grant), 15,253 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 7 of 11 1 2 5 6 7 8 9 10 11
Re: unlimited ragdolls 2, UPDATED! [Re: Gafgar] #159016
10/22/07 11:33
10/22/07 11:33
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

You should freeze the physics when it has settled, and if the limb don't move, then don't update the bone. and you should make the update only if it is on the screen, the physics could run in the background but the model should not be animated if it is off screen,(only something that can be useful in real games)
It is a bit fps expensive ass it is now, but you can lie with it, but it is TO expensive for a non moving ragdoll.

(sorry for my bad English.. have no time to run my spieling though Word)




that's some great idea's there indeed!
I'll get to that (i needed to write a custom function anyway for the rotation of the bones). that indeed could improve FPS... LOADS.

but as i said before, this is only a first test show-off, showing that i got the _basic_ function down

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: unlimited ragdolls 2, UPDATED! [Re: Helghast] #159017
10/23/07 17:15
10/23/07 17:15
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
basicly what could have been read through my post earlier =P


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: unlimited ragdolls 2, UPDATED! [Re: Darkyyes] #159018
10/23/07 18:36
10/23/07 18:36
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

basicly what could have been read through my post earlier =P


Yes, if you read my post, i told you a function like that will be build in, but you didnt give such good concrete examples like gafgar

anyway, working on this has halted untill probably the weekend.
Have some other project to round up (Flash, not 3dgs related).

After that i can FINALLY start on either my RPG again (most probably) or continue this and make a sample FPS... (or maybe even none, depends on DEX )
besides that i got a level design job on a GREAT game (ERROR_014)

(and offcourse work during the weeks, i work on Killzone 2).

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: unlimited ragdolls 2, UPDATED! [Re: Helghast] #159019
10/24/07 01:25
10/24/07 01:25
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
I want to blast off your head right now Helghast, you lucky man! =D

by the way, what RPG?

Last edited by Darkyyes; 10/24/07 01:25.

New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: unlimited ragdolls 2, UPDATED! [Re: Darkyyes] #159020
10/24/07 05:51
10/24/07 05:51
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

I want to blast off your head right now Helghast, you lucky man! =D

by the way, what RPG?




mine, it's been there for AGES (check AUM 47), but it kinda isnt in production anymore cuz none of the teammates have free time (or stopped developing games).

So I have to do it all alone...

anyway, we'll see
regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: unlimited ragdolls 2, UPDATED! [Re: Helghast] #159021
10/24/07 06:00
10/24/07 06:00
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
... should've stuck to MM

If you want a test level for your ragdolls.. let me know


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: unlimited ragdolls 2, UPDATED! [Re: BlueBeast] #159022
10/24/07 07:07
10/24/07 07:07
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

... should've stuck to MM

If you want a test level for your ragdolls.. let me know




yeah, so? I would've been alone in that then as well... lol

anyway, a test level would be cool, what kind of level you thinking about ?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: unlimited ragdolls 2, UPDATED! [Re: Helghast] #159023
10/24/07 09:41
10/24/07 09:41
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
Ya know... whenever you're mean to me, god kills a kitten...

We'll discuss it on MSN


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: unlimited ragdolls 2, UPDATED! [Re: BlueBeast] #159024
01/22/08 21:50
01/22/08 21:50
Joined: Feb 2006
Posts: 76
Mi
H
Havoc22 Offline
Junior Member
Havoc22  Offline
Junior Member
H

Joined: Feb 2006
Posts: 76
Mi
Any more news on this? It's been a few months, just curious if you've had time to make any more progress. Looks amazing by the way.

Re: unlimited ragdolls 2, UPDATED! [Re: Havoc22] #159025
01/22/08 23:05
01/22/08 23:05
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Any more news on this? It's been a few months, just curious if you've had time to make any more progress. Looks amazing by the way.




wow, awesome people are still interested.
I am sorry i had no further development on this though.
have been working like crazy on killzone 2, and my Thesis also ate my time (and unfortunatly, ragdolls arent part in that).
at the end of the week the deadline of my thesis ends, i might be working on that after the weekend.

also, decided im gonna release this for free, though that means im not gonna make a manual, and not gonna give lots of custom support. though everything is commented, you still need to be more or less experienced to use this thing...

anyway, thanks for the interest, appreciate that

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Page 7 of 11 1 2 5 6 7 8 9 10 11

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1