im building in the final optimising code...

currently got 2 systems in, one that rotates bones only when passing a certain degree in relation to the last update.
and one that removes ragdolls if there are more then a set number (it instead creates an actor with polygon collision).
both tested and work fine so far. only thing i wanna get in now is a system that shuts the ragdoll down when it came to a dead halt (aka, not moving anymore at all). should be easy and implemented rather fast

after that, i can work on a demo level, which isnt that much of work, and should have this done at the end of the weekend

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/