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Re: unlimited ragdolls 2, yay im back! [Re: Pappenheimer] #158966
10/06/07 18:19
10/06/07 18:19
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
Yeah
This is the ragdoll who we need thx men


Everything is possible, just Do it!
Re: unlimited ragdolls 2, yay im back! [Re: Pappenheimer] #158967
10/06/07 18:34
10/06/07 18:34
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Quote:

I'll update them to A7 when i got enough money for a copy (or use the demo... maybe conitecs wants to sponsor me, in trade for a finished ragdoll code that comes with A6/7 *hints*)




You should give JCL the hint directly per email!

What about blending these with animations, for instance a walking 'person' 'feels' weak for a moment means sink into its knees, and then gets back its power and moves on. Or, to continue my example with children, a child lays down on its site, and then rolls down the hill. Or, like the example of Indiana Jones, that I mentioned in a Morbius thread, a model falls of a bridge and grips an edge with one hand, while the other parts of his body - probably exept the head, moves like a ragdolls pieces.




i think the ragdoll parts is possible, but not YET in this version
but model to ragdoll blending is allready done (using last animation frame of the model, to set ragdoll pose)

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: unlimited ragdolls 2, yay im back! [Re: Pappenheimer] #158968
10/06/07 19:02
10/06/07 19:02
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
It would be possible a relativy simple animation this like :


you kill the enemy and , instead of the death frame , the entity was substitute by an identical looking ragdoll entity.

Re: unlimited ragdolls 2, yay im back! [Re: Mondivirtuali] #158969
10/06/07 19:47
10/06/07 19:47
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
i guess you don't need to change the model...

but let me know, how much will it cost to buy it ( would be the first time i buy scripting-work...also work in general)

edit: if i remove the body, one leg is still there (e2:)-and ofc it's a a splatter fx^^

Last edited by 5c0rp10n; 10/06/07 20:07.
Re: unlimited ragdolls 2, yay im back! [Re: Scorpion] #158970
10/06/07 20:00
10/06/07 20:00
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
that happens to me quite often as well. is that a bug or a splatter- fx?


Yeah, but... Who is Lu?
Re: unlimited ragdolls 2, yay im back! [Re: achaziel] #158971
10/06/07 20:21
10/06/07 20:21
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Awesome again Helghast!

Re: unlimited ragdolls 2, yay im back! [Re: achaziel] #158972
10/06/07 20:22
10/06/07 20:22
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great effort, the demo is nice and gives a good view of the capabilities in which you can uses this !! The plausibility is amazingly, especially for that unlimited amount of ragdolls you get on the screen

Cheers

Frazzle


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Re: unlimited ragdolls 2, yay im back! [Re: frazzle] #158973
10/06/07 21:13
10/06/07 21:13
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
When this script will be ready for selling?

Re: unlimited ragdolls 2, yay im back! [Re: Mondivirtuali] #158974
10/06/07 22:01
10/06/07 22:01
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
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Darkyyes  Offline
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Joined: Jun 2007
Posts: 152
Norway
I got 37 ragdolls onto my screen at 15 FPS with a
e4300 @ 3 ghz
x1950pro
4gb ram

at 22 ragdolls its 30 fps

and 20 ragdolls its 65 fps so you see as the later ragdolls get added fps just drops faster and faster ^^

anyone know if gamestudio supports multi-core game creation or you have to program such yourself? would help alot for features as this


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: unlimited ragdolls 2, yay im back! [Re: Darkyyes] #158975
10/07/07 00:46
10/07/07 00:46
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
yeah, the leg is a bug, but offcourse a funny splatter FX (as you guys called it ).

the code is done at the moment for selling, but i wanna add some more stuff, including documentary and tutorial on making your own biped ragdoll using this code (based on this code that is).

also, i dont think people really need more then 10 ragdolls at the same time on screen. it consists of 12 PE models hinged together.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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