Quote:

Quote:


I dont wanna wait too long anymore, i decided to ditch the 3rd optimisation (where the ragdoll is removed when it completely stopped moving, maybe i'll add it in once).




As long you unregister them in the physics engine, it'll be fine either way.

Cheers




yes, i know XD but what i ment to say...
when the ragdolls have completely stopped moving, THEN remove the physical entity's (the actor remains in the last position the bones were rotated).

sorry that it was a bit unclear

regards,


Formerly known as dennis_fantasy
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