Gamestudio Links
Zorro Links
Newest Posts
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, bigsmack), 1,581 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Aum67 [Re: Dragon6261] #159129
10/11/07 12:26
10/11/07 12:26
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Thanks George


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Aum67 [Re: Dragon6261] #159130
10/11/07 13:06
10/11/07 13:06
Joined: Jul 2006
Posts: 150
Deutschland/Germany, nahe Hamb...
dennis Offline
Member
dennis  Offline
Member

Joined: Jul 2006
Posts: 150
Deutschland/Germany, nahe Hamb...
I (the author of that project) have packed it with nacasi...

That seems to alert some scanners..

There's no virus in it

Re: Aum67 [Re: dennis] #159131
10/12/07 05:54
10/12/07 05:54
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
That file is clean.

Re: Aum67 [Re: George] #159132
10/12/07 11:17
10/12/07 11:17
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Thanks for yet another very useful magazine!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Aum67 [Re: PHeMoX] #159133
10/12/07 17:17
10/12/07 17:17
Joined: Jan 2002
Posts: 300
Usa
Rich Offline
Senior Member
Rich  Offline
Senior Member

Joined: Jan 2002
Posts: 300
Usa
Great work on another excellent magazine, thanks!


A8 com / A7 free
Re: Aum67 [Re: Rich] #159134
10/15/07 05:47
10/15/07 05:47
Joined: Sep 2007
Posts: 158
Guangzhou China
bomber Offline
Member
bomber  Offline
Member

Joined: Sep 2007
Posts: 158
Guangzhou China
thanks! Wonderful!


"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know."
————Donald Rumfeld
Re: Aum67 [Re: bomber] #159135
10/21/07 00:42
10/21/07 00:42
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
George, the new menu system is fantastic. In regards to the Save/load system, I think it would be great if it wasn't like the version used in the old menu system you featured long ago (one function/action for each save/load slot). While this worked, it led to a lot of code if you wanted a large number of slots.

I think it would be nice to have a single piece of code that uses a loop (a for loop?) that generates the slots based off a VAR value. If I want 100 slots then I set this VAR to 100 and the loop uses it to create 100 slots. A system featuring an arbitrary number of pages and slots per page, as well as total slots (for developers who may simply want to have them all on one big master page) would be ideal and very flexible. A final cool optional feature would be to save a thumbnail screen shot of the level along with a time and date stamp for each picture/slot.

Anyway, those are some suggestions I've meant to post since discovering this. Thanks again for this regardless of the direction you take.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Aum67 [Re: Orange Brat] #159136
10/22/07 18:07
10/22/07 18:07
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you. I wanted to use a flexible number of slots for loading / saving but the main problem is the limited size of the screen. We can now create panels and texts at runtime, so the code wouldn't be difficult - your loop in conjunction with some simple panel placement code would do the trick. I'll see what can be done but from my previous experience, tiny thumbnails are useless (you can't understand what's inside the picture).

Re: Aum67 [Re: George] #159137
10/22/07 21:18
10/22/07 21:18
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Check out the demo to The Longest Journey for a save/load system that is like the one I described. They use 6 slots per page and features many pages. The thumbnails aren't too difficult to see and those visual cues are very helpful when you've been away from the game for a while.

http://www.longestjourney.com/download/demo/

Here's a screen from my own system. It's modeled after TLJ but of course it's nowhere near as slick looking. It's just for placeholder purposes. It also uses your old save/load system and I've added a time/date stamp to it, and it's only limited to 8 slots because of this. Regardless, you can see that the thumbnail is easy to make out. Another technique, in addition to using multiple pages of slots, would be to use a scrollable area. Either way, you wouldn't have to worry about cramming all of the thumbnails on a single screen.






My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Page 2 of 2 1 2

Moderated by  George 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1