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Re: The " iŽd love to make a game like that" threa [Re: JazzDude] #159165
10/08/07 02:39
10/08/07 02:39
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
well I wouldn't want to remake any game, but I'd love to model myself with a higher poly count

Last edited by Matt_Coles; 10/08/07 02:55.
Re: The " iŽd love to make a game like that" threa [Re: Matt_Coles] #159166
10/08/07 20:51
10/08/07 20:51
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
i cant model,texture and shaders i am learing if you look in my wed file you while see there is nothing in and i am learing since to day shaders(i feel noobies again) and my favriot is scripting

most things i do all the time on gs is using sed and a litte bit of med

and i hope some one can teach me how shaders work so guitarxxx(thx btw again) doest have to help me every time white my shader problems

and i hate templates and plugins so i want realy learn to do everthing myself execpt models and textures(sounds realy imported almost forgotten)

pfff to long storry i stop here


"empty"
Re: The " iŽd love to make a game like that" threa [Re: flits] #159167
10/09/07 00:58
10/09/07 00:58
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
I'd really like to make a 3D action-platformer about a cat who delivers sushi for a living but then everything goes all screwy and there is a huge scheme to destroy libraries and built food courts everywhere, and she'd have this friend who is a genetically modified sugar glider who is addicted to cotton candy, and they get marooned on this mystical mountain, and the player gets all upset and storms off the screen, only to be replaced by a Chechen stand-in character for the 4th act of the game in the Chicken Dimension.



Re: The " iŽd love to make a game like that" threa [Re: JetpackMonkey] #159168
10/09/07 07:35
10/09/07 07:35
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
I really would love to finish games at all, really, this would help me so much...

And i also have a "dream" project in my head which i won't even start to work on cause i don't feel like i have enough knowledge, skill and motivation to get anything done of it. So it will keep a mindproject for the rest of my life


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: The " iŽd love to make a game like that" threa [Re: Captain_Kiyaku] #159169
10/09/07 08:12
10/09/07 08:12
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Magic Carpet is what I'd really like to remake, casting spells and all that while flying is pretty cool

Re: The " iŽd love to make a game like that" threa [Re: JazzDude] #159170
10/10/07 15:09
10/10/07 15:09
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
i'd like to make:

a puzzle bobble style arcade game - Planned, will be the next game (shhhh)

a survival horror game, that includes puzzles and gameplay from all genres - Planned already...gotta make a team first

a half life like shooter, but not steal to much from HL - Planned, still working on the story

a big name mech game, can't see any that are like the one i wish to make - Planned, will be worked on sometime next year or after

Honestly...this is only half the games we have planned after PreVa's done then i'll finally get to start on another game

and if you guys can't finish games, why don't you work for us jk, but you never know


- aka Manslayer101
Re: The " iŽd love to make a game like that" threa [Re: mpdeveloper_B] #159171
10/10/07 22:24
10/10/07 22:24
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
because we want to finish good games jk as well


Click and join the 3dgs irc community!
Room: #3dgs
Re: The " iŽd love to make a game like that" threa [Re: Joozey] #159172
10/11/07 15:33
10/11/07 15:33
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
Quote:

because we want to finish good games jk as well




but in all honesty....if a good enough price was offered, i think you would

just to speak my mind:

i guess it'll all ride on how good our current one is, "your first 10 games will suck" or so they say...but i'm not so sure about that with PreVa...we have full rendered cutscenes, voice acting, etc...i really do wonder how much of a success it will be, the demo was crap, but it's skyrocketed beyond that....ah well

if you don't mind me rambling


- aka Manslayer101
Re: The " iŽd love to make a game like that" threa [Re: mpdeveloper_B] #159173
10/12/07 12:07
10/12/07 12:07
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
RESIDENT EVIL!!!!
or condemned (A)

a horror survival in any case!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: The " iŽd love to make a game like that" threa [Re: Helghast] #159174
10/13/07 01:46
10/13/07 01:46
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
I'm in the middle of a small "sandbox" game where you can do pretty much anything you want (to a certain extent, ).

I'm having a hard time maintaining my motivation, though. I can't seem to implement the ability to pick up physics objects with the mouse while they're disabled.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
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