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Could physics solve the gun dissapearing into the wall problem? #15913
07/19/03 01:48
07/19/03 01:48
Joined: May 2002
Posts: 845
Missouri the "Show me" State
Zerodin Offline OP
Developer
Zerodin  Offline OP
Developer

Joined: May 2002
Posts: 845
Missouri the "Show me" State
Even with Com, could it be possible to put physics coding into the weapons so that when that selected weapon is being held and the player walks to a wall, the gun hits the wall, but doesn't dissapear into it? if so can someone tell me how?

Re: Could physics solve the gun dissapearing into the wall problem? #15914
07/19/03 02:58
07/19/03 02:58

A
Anonymous
Unregistered
Anonymous
Unregistered
A



You could just increase the hull size and use ent_move. Haven't tried it but you should be able to just enlarge the hull to cover the weapon to and it should work.

edit:
Note: this should work without physics

GoldMage

Re: Could physics solve the gun dissapearing into the wall problem? #15915
07/19/03 03:33
07/19/03 03:33
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
look for view entities in the manual.

Re: Could physics solve the gun dissapearing into the wall problem? #15916
07/19/03 03:39
07/19/03 03:39
Joined: May 2002
Posts: 845
Missouri the "Show me" State
Zerodin Offline OP
Developer
Zerodin  Offline OP
Developer

Joined: May 2002
Posts: 845
Missouri the "Show me" State
I've tried View entities, but I could never get it to work for more then one weapon.


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