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Trace Mode untouchable #159268
10/06/07 23:29
10/06/07 23:29
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Hey,

I think the title says all. An untouchable trace mode would be very nice (IGNORE_UNTOUCHABLE).

Greetings,
Timo

Re: Trace Mode untouchable [Re: TripleX] #159269
10/08/07 02:54
10/08/07 02:54
Joined: Oct 2003
Posts: 702
Z
zazang Offline
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zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
I had felt a similar need in the past,but now you can use IGNORE_FLAG2
in trace_mode.


I like good 'views' because they have no 'strings' attached..
Re: Trace Mode untouchable [Re: zazang] #159270
10/08/07 17:15
10/08/07 17:15
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
yep of course, you can also switch all the untouchable entities passable for 1 frame, but ignore_untouchable would just be faster


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