function InitPhys( bboxtype, mass )
{
phent_settype(my, PH_RIGID, bboxtype);
phent_setmass(my, mass, PH_SPHERE);
}

var gravity[3] = 0,0, -380;

action Kugel
{
InitPhys(1,50);
phent_setmaxspeed(my, 5000, 20);
phent_setelasticity(my,2,200); // bounce
phent_setfriction(my,90);
ph_setgravity(gravity);
}


Success is walking from failure to failure with no loss of enthusiasm.