|
3 registered members (AndrewAMD, VoroneTZ, 1 invisible),
1,578
guests, and 7
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Recognize Hitpixel / Trefferpixel Erkennen
[Re: HoopyDerFrood]
#159753
10/08/07 21:51
10/08/07 21:51
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
Sry weiss net ob es geht, aber schau mal im AUM dort steht was über Hitboxen bzw Trefferzonen...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: Recognize Hitpixel / Trefferpixel Erkennen
[Re: rvL_eXile]
#159754
10/08/07 21:53
10/08/07 21:53
|
Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
|
Senior Expert
Joined: May 2002
Posts: 7,441
|
Quote:
When c_trace() hits a level block or a model entity in OBB mode, the predefined hit.skin1 pointer is set to the hit BMAP (the lightmap or the first entity skin), and hit.u,hit.v are set to the u,v coordinates of the hit point on the texture. This can be used to paint on the texture, add or remove shadows, or punch holes in targets with a gun.
|
|
|
|
|
|