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Re: The Wonderful End of the World in PC Gamer UK
[Re: ambe]
#160044
11/01/07 03:06
11/01/07 03:06
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Joined: Jun 2006
Posts: 96
Straight_Heart
Junior Member
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Junior Member
Joined: Jun 2006
Posts: 96
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other than the aesthetic differences and forming the objects into a character, how is this game different than KD?.....do you plan to sell this?
You're not as unique as you think you are, try again.
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Re: The Wonderful End of the World in PC Gamer UK
[Re: Straight_Heart]
#160045
11/01/07 14:28
11/01/07 14:28
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Joined: Aug 2002
Posts: 681 Massachusetts, USA
Ichiro
OP
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OP
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Joined: Aug 2002
Posts: 681
Massachusetts, USA
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That's a great question; thanks for asking it. KD/WLK created a genre on the PS2, and we're trying to bring that to the PC, where there's currently very little on offer (Cloud, Isostar, and Tasty Planet come to mind). Those levels which look most familiar are the ones where we've "played it safe," but we're also experimenting with different mechanics and visuals (images below). Our goal in creating this product line is to expand the genre, something I don't think the KD series developer has pursued. For a sequel to our initial game, one of the areas I'd like to explore is the players' ability to structure a new society based on what they capture (e.g., players create a new world based on what they take with them, so what does it mean to take along no policemen, or no books, or no meat?). We're also interested in investigating whether things like collaborative building (destroying?) would interest players. I see a parallel between this and first-person shooters. Doom (and its predecessors) introduced people to a new style of gameplay, and subsequent games expanded and refined that genre. I hope that the Wonderful End of the World series will help expand this one.  
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Re: The Wonderful End of the World in PC Gamer UK
[Re: Ichiro]
#160046
11/01/07 14:58
11/01/07 14:58
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Thanks for clearing this! "For a sequel to our initial game, one of the areas I'd like to explore is the players' ability to structure a new society based on what they capture (e.g., players create a new world based on what they take with them, so what does it mean to take along no policemen, or no books, or no meat?)." This sounds like your hilarious humor AND like a great idea!  Wish you, and us, the best results of your investigations!
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