I know much what i posted id like to see IS covered in tutorlas and workshops, but they are spread out all over the place and in pieces and each show differnt approaches ( including some I, and I'm sure others cannot even use due to lack of 3rd party software used in the tutorial)

THink its time to gather all this info floating around ( forums, tuts, workshops, AUM issues) and bring them into a few documents for the new manual.
Yep I know the info will ever be evolving and new things discovered but ther is allot that could be compiled already to something mroe sensable and usable then the current 3dgs docs.

Something to think about for the comapny and 3DGS overall too:

If Conitec is behind this gathering compiling and publishing all this info
then plops the trial version with resorces and some copies of 3rd party freeware used in the docs, could very well publish the doc as a book.
( like them how to program games in 31 days, Adventure construction Kit and so on)

May be helpful on 3DGS sales as well as a more comprehensive published "how to" manual for using 3dgs:)