Yes I have to agree with you there HeelX, sometimes its just dam impossible to get things done in WED with its native CGI set like setting snap and finding it all unsnapped upon compile. Other editors like Nems MegaTerrain Generator snapps CGI like a well timed breeze, or hammer etc.

Would love something like UT edit for CGI work, awesome man! But now, I need to learn Game Edit as thats one I havnt really tried yet.

Workflow for me is building in WED, MED and SED testing, each an entire volume on their own, I mean even looking at quants its difficult to know what the norm is we all use.