"I've started my project many years ago, and long behold"
That's the point
Like every people you'll grow up

I hope at least !!
Work, real life, girls ... what you want will take you up from "virtual" if it's not part of your job , or if your'ne not in a team or make solid things.
you'll have less and less time to put in game making even if it's remain a passion. All you want it's the tools for today Next Gen things and some new coming out.
Tools as easy as Cryteck Sandbox or others : do all easily, import directly models, just code AI,behaviour.
Like some people can't wait five more years for Conitec to bring up the engine,
even if already here, always here ... there are rivals and serious ones like
Torque (in some ways), Unity, TV3D ,ogre3D ...already Next Gen ready.
I used 3DGS from 4 years (or 5??), things change quickly in life within 5 years, (i hope for you all at least), the more it goes, the less you waste
time waiting stupidly

(i hope , life exists to live it the more you can in bad and good)
a link :
page comment were you can read that :
Well if you are like alot of us(well those old enough) you have a job, and that job takes 70% of you r time, then if you like even fewer of us, that writes programs all day long for a living, then the last thing you want to do is write a engine, I am so sick of people messaging me and saying, hey I am writing my own mmorpg engine, wanna help? Heck no! Why would I waste my time? So by the time i finish it, the graphics will be out of date? Or someone else will come along and make one exactly like it faster? Making a good game does not require you having to write the engine also, but it does require some coding. I think makers are the greatest. makes it easy for those of us that program so much we get sick of it. I write at least 2000 lines a code a day at work. The last thing I wanna do is deal with a dang engine for a game. Just my opinion though. I give props to anyone writing their own engine. *poke *poke Yes enought waiting , if some engine in indie domain is ready ,right price for lonewolves to use it, entirely artist workflow , some of us will pick it up and let down 3DGS , even if it prooven , always present
(but not Next Gen ready , or show me a demo with the next gen tools

.
I doubt FBX to be the revolution that will solve 3DGS problems and
make it totally shaders/lights/shadows/tools/interfaces integrated and today
generation instead of having lot of old things in it.
People that can wait some years can wait for A8, me no

3DGS would need to be entirely rewritten, team is too small sadly, updates are steel far from fast

like promised.
Shader editor for more than one year announced ..., light and shaders integrated ?? , real terrain editor like competitors engines (not some bad MED
interface mesh) ... etc .. etc ..
Can't wait stupidly any more

, just use A6.60 for simple good 3D , not shader , not next gen , just simple 3D and it does the job, not incredibly but do it.