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I used 3DGS from 4 years (or 5??), things change quickly in life within 5 years, (i hope for you all at least), the more it goes, the less you waste
time waiting stupidly (i hope , life exists to live it the more you can in bad and good)




I wouldn't consider game development a waste of time if it's something you enjoy, even if you can only work on it weekends or less. The basic truth is, anything you start can be finished given the right amount of time and work. If you have no time, then do something really small.

Luckily, I'm afforded the luxury of being able to work full time on my project. And I will see it through. This is what I meant by a proven engine, if your in for the long haul, you will need one. You will also need the engine staff to be committed to finding bugs and communicative. 3dgs fulfills this. I don't really think a thread like this is constructive anyways, judging by the beta's and forecast, I think JCL has a pretty good idea of what 3dgs needs.


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