Quote: I know the real answer is in scrapping both MED & WED, and moving all such development to the engine itself(realtime/runtime env.)
As long as it's able to handle ALL kinds of games no matter how crazy, then it would be fine with me.
As for MED I don't think we really need it other than to import models and perhaps add a skin mapping. If you want to make more complicated models, you should probably think about learning Blender and so on anyways. Still, it's a good thing that we have MED imho which provides the most basic thing you need. One of the main reasons why I choose for 3dgs back in the day was because it had (and has) all these editors, I'd hate to see them go away. The realtime creation has it's disadvantages too..