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I have no idea what a cutscene creator would look like... maybe like MS moviemaker? But that would only be useful if you wanted to make movies with 3DGS and if you are making games, I just don't see a good implementation of this.




You take a scene and animate it with key frames.. between those, objects get interpolated. E.g. you can set splines where characters walk along, you can set animation cycles on key frames, set bone key frames, set certain particle emitters on that.. like a timeline. Just ideas..

Its much work, its not senseless and its doable. It just requires provided materials, a requirements specification (we speak in terms of software engineering and not about the typical game developer's trial-and-error project approach), research, time and money.

Last edited by HeelX; 11/06/07 17:48.