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No. If you want to make an intense game with tons of cut-scenes then you have no chance to program them all yourself. A cut-scene editor is a very nice idea.




All you really need is a small code that records positions and another code that is able to load those at runtime... Cutscene editors are evil, they make things more complicated than they should be in my opinion even at the expensive of workflow. You might end up doing things multiple times if you need the same movement in your game too.

Recording positions, coordinates, angles and so on really isn't that much work once you've written the code to record and playback a cutscene. Moving objects in your game shouldn't be hard to program, besides, that's what you're going to be doing anyways... Next thing you might end up wishing is indeed TUSC,

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You never can imagine all the states of coordinates, rotates and animation states in your mind to program them in the background.




Which is exactly why recording the movement and so on is the best way,

Cheers


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