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Re: A7 next gen workflow :
[Re: Blattsalat]
#160819
10/15/07 07:16
10/15/07 07:16
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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hmm, with fbx import/export i have no more problems with the workflow.. i guess expert has watched to much editor videos quite nice, thats true, but i think focus should stay on the engine itself and not the editors for 3dgs
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Re: A7 next gen workflow :
[Re: Orange Brat]
#160822
10/15/07 22:48
10/15/07 22:48
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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Perhaps Conitec should totally forget WED and MEd and begin from nothing , a totally new World/terrain editor. Caus Med and Wed interfaces look very outdated. The worst MEd is not artist / friendly oriented, bad ergonomiv, little buttons, kot of menu functions for bones , perhaps you'll never use. They should bring totally new interfaces, panels, some concurrents can easily inspire them or inspire by Cryteck SandBox.
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Re: A7 next gen workflow :
[Re: TheExpert]
#160823
10/16/07 00:04
10/16/07 00:04
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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I think MED is just fine, and the only real thing you need to do with it is to convert models from third party tools to gamestudio format. And you need WED to place the models in you made with third party tools. Thats all you need to make a nice environment, and I've done some nice scenes with A6, the editors are the least things I complain about with gamestudio.
I just wished they improved the workflow for 2D stuffs such as panels. Something like flash would be very nice. A simple timeline and assign transform, color and movement actions to panels from here. Call this timeline-object anytime and your interface animation will play. Something simple like that as a start, how hard can that be to construct.
It would open up a lot of possibilities for nice moving and changing interfaces, buttons, menu's. Just alot more dynamics for the 2D engine. Especially for non shader and even non programmer artists.
Last edited by Joozey; 10/16/07 00:06.
Click and join the 3dgs irc community! Room: #3dgs
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Re: A7 next gen workflow :
[Re: Joozey]
#160824
10/16/07 04:12
10/16/07 04:12
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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I think that there should be support for lightmapped models for A7 and wed. It will also be better for managing LOD for level geometry. Wed should be made only to place models/geo and Med should have the import and arranging of textures, shaders, and at least 2uv mapping for light mapped models. Though there should be some terrain manipulation in wed. The FBX import/export pipeline is the best solution. Now A7 has to support lightmapped model integration into the pipeline, both Wed and Med. There are better Model/Lightmap creation tools from 3d party. A7 has to only support these into the workflow.
My Specialities Limited.
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Re: A7 next gen workflow :
[Re: sueds]
#160826
10/16/07 13:24
10/16/07 13:24
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Quote:
Where our money is going ?
into the game engine. MED will never ever be better than blender as a model editor. of course, it would be nice if it was close, but no matter how much MED is improved people will still use blender instead. i think conitec know that, and that's why they invest more effort into what is required to compete with the rest: the actual engine and scripting language.
this is a slight generalisation, but blender is the bomb.
Quote:
How com blender ( a free engine) or sketchup cold better than a 1000 $ engine ?
you're complaining about the tools that come with the studio/package. not the engine. you have every right to complain, but be specific about what you're complaining about i can't say much specifically about blender's game engine, though.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: A7 next gen workflow :
[Re: JibbSmart]
#160827
10/16/07 13:53
10/16/07 13:53
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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at the moment blender's game engine can't compete with gamestudio at all. it's very nice though that it is fully integrated into blender. working like this could be great if it were a better engine. http://wiki.blender.org/index.php/List_of_Contributorsthat's why MED will never be able to compete with blender (as a modeling and animation tool). can we all please stop saying "next gen"? it's marketing gibberish which doesn't really mean anything.
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