Thanks, but I still went wrong somewhere. It thinks my unit is always outside of the "view" parameter. (I call it like this:
Code:
temp=me;
if (vec_to_screen(temp,camera) == 1)
{
//An annoyingly large # of "if" statements
}
else
{
beep();
}
)
So what does that mean? Is there soem other view I should use? or is there some obscure camera var not mentioned in my manual???
Thanks for the help...