2 registered members (AndrewAMD, juanex),
1,247
guests, and 6
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Key:
Admin,
Global Mod,
Mod
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Re: Room
[Re: ACKNEX007]
#160975
10/14/07 19:18
10/14/07 19:18
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Joined: Oct 2005
Posts: 612
Inari
User
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User
Joined: Oct 2005
Posts: 612
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@TSG_Christof es scheint eine Art Gruft zu sein, habs aber auch erst auf dem zweiten Blick gesehen ich dachte erst es wäre ne Schmiede, hab die Kreuze für Schwerter, das Feuer für ne Ässeund die Bänke im Hintergrund für Schwert Ständer gehalten DwX
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Re: Room
[Re: Inari]
#160976
10/14/07 19:25
10/14/07 19:25
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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hey, Use other Textures, the Standart.wad Textures are Bad. If u use some better Textures and plays around with the Lights, it could lokks much better... [EDIT] If u wait 30 Minutes, i have uploaded my Texture Pack , what i want to Contribute, always look in the Contribution Section cYa Sebastian
Last edited by rvL_eXile; 10/14/07 19:28.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Room
[Re: ACKNEX007]
#160978
10/14/07 21:11
10/14/07 21:11
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Joined: Aug 2006
Posts: 152 vector(200,45,338)
Marwan
Member
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Member
Joined: Aug 2006
Posts: 152
vector(200,45,338)
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I cant see what is so special in your room , you are using the standard.wad , and using the prefabs that came with GS , and its just a room
age:16
game design and
programming
experience:2 years
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