from the manual:

Quote:


For orienting the entity in a certain direction or towards a certain point in space, use the vec_to_angle function.





so,

Code:

function turn_towards_target()
{
// get the direction from the entity MY to the entity YOU
vec_set(temp,your.x);
vec_sub(temp,my.x);
vec_to_angle(my.pan,temp); // now MY looks at YOU
}