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Re: UT3 engine tecnic :
[Re: Toast]
#161178
10/16/07 11:57
10/16/07 11:57
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
The only thing that's bad about William's shot is that the room ist empty.
I will only quote this line because I think all the other points of you are just points of personal preferences and I totally agree. Some of you might like UT more (slower movement, more Deathmatch) while other prefer team-play. We dont want to turn this into a fanboy debate.
The topic is about the engine and the engine seems to be great.
But to come back to your above statement: Please look at the images (your posted image included). They look just brownish, grey, muddy, blurry. The textures have clearly repetitions and tile badly. The images do not have much contrast, merely colors and quite flat lighting.
So you are right, that Bioshock is a single player game and this is MP. But they still have bad designs.
Regarding Quake Wars: If I turn everything to maximum then it runs very fine and terrains look stunning. I could post some images if I am at home. The terrain (and every other geometry in the game) have detail maps applied and even every dune in the desert looks different. Every square meter is uniqe, has dirt, grass, stones, whatever. You cannot see any repetition at the terrain since they do not tile textures. This is simply a new generation of terrain rendering. And we are talking about big terrains.
I will better not talk about game-play. Everybody prefers different games. That is the way. They exist only to have fun, so choose this game that provides most fun to you!
Models, Textures and Games from Dexsoft
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Re: UT3 engine tecnic :
[Re: Machinery_Frank]
#161179
10/16/07 12:50
10/16/07 12:50
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
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Member
Joined: Jun 2007
Posts: 152
Norway
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Quote:
Regarding Quake Wars: If I turn everything to maximum then it runs very fine and terrains look stunning. I could post some images if I am at home. The terrain (and every other geometry in the game) have detail maps applied and even every dune in the desert looks different. Every square meter is uniqe, has dirt, grass, stones, whatever. You cannot see any repetition at the terrain since they do not tile textures. This is simply a new generation of terrain rendering. And we are talking about big terrains.
Preference, preference personally I dont like Quake wars and it doesnt look stunning in my eyes, yes it doesnt have much of the strectched textures but that is not all that matter in my eyes, and no matter what people say, all games is based on Preferences, what do you prefer? oh I dont know large landscapes and lust with objects, ok and you what do you prefer? I like small corridors and middle large combat zones.
it doesnt help to turn it, you got people who call UT3 crap you got those who love it, you got those who hate quake wars and those who love it, even pokemon and digimon is the same*pukes* XD even the graphics in-game some say Crysis is dissapointing in beta stage and you got those who WOOOOOW!!
by the way frank you say UT3 got bad designs? in your eyes its poor design, my preference, Its good design.^^
Perhaps I should stop, People tends to get nasty on lots of forum when someone disagree =| ^^
Last edited by Darkyyes; 10/16/07 13:03.
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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Re: UT3 engine tecnic :
[Re: Darkyyes]
#161180
10/16/07 13:13
10/16/07 13:13
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I have no problem when you disagree. It is just your favour. You love this and hate that. I tried to explain all that from the view of a game developer. I dont want tell you what kind of games I love  This would end in personal debates very quickly. I explained with the help of bad tiling textures and less contrast why I dont like what the designers did to UT3. At the same time I can tell you how good the design of Bioshock became with all those great victorian elements and detailled textures. Even if you dont like Quake Wars then most of the game developers and artists get crazy about the fact that they can paint whatever they want on top of the terrains. Nevertheless. As a gamer I wish you much fun with UT3. That is what it is made for!
Models, Textures and Games from Dexsoft
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Re: UT3 engine tecnic :
[Re: Machinery_Frank]
#161181
10/16/07 13:49
10/16/07 13:49
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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Quote:
So you are right, that Bioshock is a single player game and this is MP. But they still have bad designs.
Well they now have tended to use sort of an industrial design. While I think it's looking ok for the levels and vehicels I also don't like those Juggernaut-like player models - I still prefer those from the first UT just as the style of it which mainly was some Sci-Fi metal thingy mixed with "real" textures in one level...
Quote:
Even if you dont like Quake Wars then most of the game developers and artists get crazy about the fact that they can paint whatever they want on top of the terrains.
Yeah because this is so insane!  But as you keep on saying Quake Wars has good ground textures - was there a quality setting not available in the demo? It's just that when I played I was just good looking but not the "Omg it's Mega Texture look at all the unique details here and there!". Apart from the texture the terrain also was pretty low poly...
Quote:
I will better not talk about game-play. Everybody prefers different games. That is the way. They exist only to have fun, so choose this game that provides most fun to you!
True - maybe I did expect too much gameplay wise. I just wanted an alternative to Battlefield 2 but Quake Wars did go in a way different direction. It's no tactical team-based shooter but more of a deathmatch - you gather, attack and hope the specific class reaches the objective and that the next wave will arrive until the work you've already achieved won't get lost. The gameplay is just extremely fast due to all-time sprinting and jumping and extreme accuracy. To say it loud it pretty much just is UT's assault mode with classes and some gimmicks. I was looking forward to a more slow and tactical shooter rather than something this fast paced...
Enjoy your meal Toast
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Re: UT3 engine tecnic :
[Re: Machinery_Frank]
#161183
10/16/07 14:10
10/16/07 14:10
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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Well I don't have the demo anymore and loading it again would take me some time...  A location I remember to be relatively low poly is at the very beginning of the demo map (the Strogg Contaminator one) when being under the bridge (especially the "ramps" you run up and down). But well maybe this really is a discussion for another topic...  Enjoy your meal Toast
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Re: UT3 engine tecnic :
[Re: Toast]
#161184
10/16/07 14:45
10/16/07 14:45
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
User
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User
Joined: Jun 2004
Posts: 655
to your left
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About the "muddy" textures: In the Beta Demo you don't have high-res textures, only medium (regardles of what you choose in the game options). It's written over in the ut3 forums. I'll see if i can find the thread again. And about the "indie-shader-thingy": I have to agree with that, nothing really new you see there. BUT (and that's a big BUT!) UT3 uses a lot of these shaders AND the game runs smooth. After playing the shangri-la level i tried to create a bloom effect similar as the one in this level in A6. I had to use some hacks/workarounds/whatever-you-call-it, to archive it in pure A6 mode without the use of plugins (well ok i'm using the render2texture.dll as i only own A6 Com), but in the end it worked out (I think I'll post the shader and a demo level in a few days for those who are interisted). Well, it runs smooth, but i think the framerate could be much higher if i would not have to use all the workarounds. I think the big thing about the unreal 3 engine is not graphical features, but the ability to use all these shaders TOGETHER and still get playable framerates...well and there's the editors of course  Oh and btw, i did a scene capture with DxRipper (rips everything that is currently rendered) and guess what, a shangri-la screen-cap consists of ~0.6 Mio Polygons. Now 0.6Mio Polys + all the shader stuff + quite good looking textures (although not highres) + playable framerate = Impressive if you ask me. One last note: I'm not an Unreal Engine fanboy 
Last edited by BoH_Havoc; 10/16/07 14:48.
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