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Regarding Quake Wars: If I turn everything to maximum then it runs very fine and terrains look stunning. I could post some images if I am at home. The terrain (and every other geometry in the game) have detail maps applied and even every dune in the desert looks different. Every square meter is uniqe, has dirt, grass, stones, whatever. You cannot see any repetition at the terrain since they do not tile textures. This is simply a new generation of terrain rendering. And we are talking about big terrains.
Preference, preference personally I dont like Quake wars and it doesnt look stunning in my eyes, yes it doesnt have much of the strectched textures but that is not all that matter in my eyes, and no matter what people say, all games is based on Preferences, what do you prefer? oh I dont know large landscapes and lust with objects, ok and you what do you prefer? I like small corridors and middle large combat zones.
it doesnt help to turn it, you got people who call UT3 crap you got those who love it, you got those who hate quake wars and those who love it, even pokemon and digimon is the same*pukes* XD even the graphics in-game some say Crysis is dissapointing in beta stage and you got those who WOOOOOW!!
by the way frank you say UT3 got bad designs? in your eyes its poor design, my preference, Its good design.^^
Perhaps I should stop, People tends to get nasty on lots of forum when someone disagree =| ^^
Last edited by Darkyyes; 10/16/07 13:03.
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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