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Re: UT3 engine tecnic :
[Re: Machinery_Frank]
#161181
10/16/07 13:49
10/16/07 13:49
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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Quote:
So you are right, that Bioshock is a single player game and this is MP. But they still have bad designs.
Well they now have tended to use sort of an industrial design. While I think it's looking ok for the levels and vehicels I also don't like those Juggernaut-like player models - I still prefer those from the first UT just as the style of it which mainly was some Sci-Fi metal thingy mixed with "real" textures in one level...
Quote:
Even if you dont like Quake Wars then most of the game developers and artists get crazy about the fact that they can paint whatever they want on top of the terrains.
Yeah because this is so insane!  But as you keep on saying Quake Wars has good ground textures - was there a quality setting not available in the demo? It's just that when I played I was just good looking but not the "Omg it's Mega Texture look at all the unique details here and there!". Apart from the texture the terrain also was pretty low poly...
Quote:
I will better not talk about game-play. Everybody prefers different games. That is the way. They exist only to have fun, so choose this game that provides most fun to you!
True - maybe I did expect too much gameplay wise. I just wanted an alternative to Battlefield 2 but Quake Wars did go in a way different direction. It's no tactical team-based shooter but more of a deathmatch - you gather, attack and hope the specific class reaches the objective and that the next wave will arrive until the work you've already achieved won't get lost. The gameplay is just extremely fast due to all-time sprinting and jumping and extreme accuracy. To say it loud it pretty much just is UT's assault mode with classes and some gimmicks. I was looking forward to a more slow and tactical shooter rather than something this fast paced...
Enjoy your meal Toast
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