Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
4 registered members (NewbieZorro, Grant, TipmyPip, AndrewAMD), 12,885 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 4 1 2 3 4
Re: UT3 engine tecnic : [Re: TheExpert] #161188
10/17/07 21:12
10/17/07 21:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Id software texture paging is only for terrain : limited !
OR if not let's waut for a demo ?
Caus Quake Wars is very same engine as Quake 4 i played !!




That is very true since Quake Wars uses the id-Tech 4 engine (the same as Doom3 and Quake4). They "only" added the new terrain renderer with Mega-textures for terrain. This is not id Tech 5.

id Tech 5 will have Mega-texture everywhere not only at terrains, will have even better streaming for contents and support for pc, mac, xbox360 and ps3. Some testers of the Rage-demo told, that the Rage level loaded in 10 seconds and all the other contents were loaded afterwards in real-time while playing the game.

U3 engine also uses background-streaming as well as the Crytek engine does. This is needed for systems with less RAM like XBOX or PS. Even the indie-engines C4 or Unity3d use streaming nowadays.

This is just the evolution of rendering software.


Models, Textures and Games from Dexsoft
Re: UT3 engine tecnic : [Re: Machinery_Frank] #161189
10/17/07 21:56
10/17/07 21:56
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Good to hear

Let's wait for a real demo on our PC ,
to see if it's possible nowadays ??

Caus their videos didn"t impressed me , and tool showed terrain painting only.

Not sure it can be used for anything else, caus it's paging system ??

Let's wait a real démo

Will we find that system in indie domain
I doubt and AAA games you buy will always have 5-10 years advance.

Even today , any engine have all UT2 engine tools, capabilities etc ...

Last edited by TheExpert; 10/17/07 21:58.
Re: UT3 engine tecnic : [Re: TheExpert] #161190
10/18/07 09:10
10/18/07 09:10
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Wouldn't it be fun if someone made an engine with 1337 features and tools and released it for free? That could turn the engine markets upside down...

Re: UT3 engine tecnic : [Re: Ambassador] #161191
10/18/07 18:30
10/18/07 18:30
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Ahahahahaa yeah indeed !!

It's already very hard to find an indie engine with minimum
things we want , or up to date with today Next Gen ...
so we can dream a lot for an engine in advance ahahhahaahaaa

let's dream

Re: UT3 engine tecnic : [Re: TheExpert] #161192
10/19/07 16:29
10/19/07 16:29
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I can't quite see why people say those textures look very washed out. They look fine here, in fact I didn't even notice that those weren't the higher resolution textures until I read this thread.. I'd say that's a positive thing actually.

By the way, I do have AA activated in UT3.

As for the engine and game itself, in comparison I definitely think Enemy territory: Quake Wars is wildly overrated both technical and gameplay-wise. It's reall not thát different from Battlefield at all, in fact, it's nearly the same but with a bunch of objectives thrown in and situated in the Quake universe. Don't get me wrong though, because I nevertheless think Quake Wars is the coolest game in the Quake universe yet (except perhaps Quake 1, but it's style was quite different). I've bought Quake Wars and am very happy with it, but I've also got Battlefield 2142 and it's very similar....

The UT3 demo definitely looks quite a lot better than ET:Quake Wars does, even with the lower resolution textures. Quake Wars is not at all an ugly game and also looks fine, but all in all UT3 is looking better.

In Quake Wars you have plenty of blocky terrain parts, but mostly you won't notice this too much. (which is a good thing off course).

Did you guys play the deatmatch level in UT3 Beta demo? Those are the kind of levels I could play forever...

With ET:Quake Wars you don't have the same kind of freedom in play-style by the way and I do not agree that UT3 is a 'slower paced' game. It's probably faster, especially with the addition of the hover-boards (those ROCK!!).

Quake Wars really is not that much more tactical at all than Quake4 or say UT2004. I'm not going to say that UT3 (or UT2004) is better, because UT3 is a very different kind of game. Just like UT2004, it's not squad orientated and doesn't have classes. So naturally it will play a bit different.

Still, I've noticed especially in online play that it doesn't automatically makes Enemy Territory: Quake Wars a more tactical game at all. Most people will simply do as they please, as happened a lot with the Battlefield games too...

Having said all this, basically it will come down to what game you like better, but technically the UT3 engine has already proven to be much better than the Quake Wars engine.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: UT3 engine tecnic : [Re: PHeMoX] #161193
10/19/07 16:57
10/19/07 16:57
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Quake Wars is like a lot of people say :
LOT OF BUNNIES JUMPING everywhere

You can run as fast as you want , and fast like a good car during illimited time, jump llike Bunnies all time.
The action is totally confuse for me , far from some others games were you must be carefull on your approach , strategy.
NO real strategy and gameplay enought , even with their objectives.

Far from BattlleField 2 ,where you can run fast only during a limited time ,you also not jump all time fastly anywhere.

Just my opinion ,and it's Quake 4 engine , basic normal mapping,shadows,
but it does the job really well and runs really smooth and fast, UT3 also

Re: UT3 engine tecnic : [Re: TheExpert] #161194
10/19/07 18:18
10/19/07 18:18
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Try to play ETQW against bots and it is much more fun and strategic. Use artillery, turrets, mines and you will understand that this game is not only a hopping-bunny game

UT3 does not only have blurry textures it also has this depth of field preventing you from aiming or seeing enemies. Very strange. I like the UT2004 more.


Models, Textures and Games from Dexsoft
Re: UT3 engine tecnic : [Re: Machinery_Frank] #161195
10/19/07 21:50
10/19/07 21:50
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Friendly_Frank :
But if you must play solo Quake Wars , not the goal of that game

Don't know , but in team play , for me it's BattleField 2 and BF 2142 !!
UT3 is good , and you can shoot from very far , even more if you use the sniper rifle style weapon ?
In UT3 what i like is the team capture the flag in outdoors big maps (even if not as big as some good ones on BF2) !!

Call Of Duty 4 multiplayer with it's personalisation class system could be a serious top over the top game !
And it's far from Quake Wars bunnies
But for now i'm waiting pure gameplay and fun with Metroid 3 on WII

Re: UT3 engine tecnic : [Re: TheExpert] #161196
10/20/07 00:32
10/20/07 00:32
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Yeah, TheExpert is right, it's silly to play Quake Wars against bots on your own, it wasn't designed for that. Nor is playing against bots very fun. Even in Quake Wars you'll figure out the most likely routes they go and you'll often end matches with huge amounts of kills just because the stupid bots walk the same way over and over (with only little randomness in their paths).

UT3 is far more than 'bunny hopping', besides anyone who does bunny hop all the time is foolish, because you're an easy target if you jump around all the time... Jumping sideways, forwards or backwards is how you should be dodging instead and that has always been a part of Unreal Tournament (doing the double tap thing). Hence why it's a faster paced game, but perhaps you've never played against really good ppl... j/k

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: UT3 engine tecnic : [Re: PHeMoX] #161197
10/20/07 09:09
10/20/07 09:09
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

...it's silly to play QuakeWars against bots...




Personal attack? I played it against bots so I am silly. Wow, what a logic

Maybe we should stop talking about this topic. This is not a fanboy thread. We should come back to the engine-topic:

U3 is a great engine, can handle lots of details. It runs UT3 and Bioshock very well and fast. It even runs faster than some of the UT2004 levels because it simply fits better to current hardware.
UT3 could have used it better with better textures and less depth of field. But that is not the fault of the engine.
Many other games in the future will prove this.

id Tech 4 is also a good engine but mainly older than U3. The kernel of id-Tech 4 is about 3 years old. So it is easy to see that there must be a difference.

I hope we can keep it objective from now


Models, Textures and Games from Dexsoft
Page 3 of 4 1 2 3 4

Moderated by  aztec, Blink, HeelX 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1