Quote:

I enjoy it to play against bots. I can control the level of difficulty and the bots choose missing classes. So it leads to better gameplay and more strategic options.



Well I wouldn't be sad if there is no medic as he's pretty bad and is rarely played online because of that. The reason why playing against bots was said to be silly is just that they are dumb. That's no insult against the AI creators but that's the way it is. You now can kill mines with the grenades I think and turrets are also pretty easy to kill - just use EMP-Grenades or move slowly in so you just see a leg of one turret and kill it then with a tank - all things your bots won't do...

In my opinion the bunny hopping is very bad in Quake Wars as especially most GDF weapons have to reload very fast and so as Strogg it's simple: Keep hopping until your enemy has to reload and then stop hopping (while still running) for better aiming. With an Icarus this is even more childs play. Another tactic is to bunny hop towards the enemy (even turrets) in order to throw an airstrike grenade - another thing the bots don't do. All in all you are right - your gameplay makes Quake Wars more strategic that's true. What I think you fail to see yet is that bunny hopping and mass deathmatch is the way to win this game and so you'll fall to any good player online because your strategic strategies just don't work against human players. So they this way play the game just better than you. Not that I like that because I'd like it to be way more strategic but after some online experience you have to face it: It is just pure Deathmatch or as you said Assault Mode on UT but in comparison to that there are some "realistic elements" (like reloading and classes etc) that don't really want to fit in this concept...

Enjoy your meal
Toast

Last edited by Toast; 10/20/07 10:25.