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Re: UT3 engine tecnic : [Re: Machinery_Frank] #161198
10/20/07 09:14
10/20/07 09:14
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
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TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Friendly_Frank :
From what i've read there's no personnal attack at all to you Frank.

Like Phemox, i think it's sad to by 60 Euro game and play offline, when the game goal and essence is online.

Re: UT3 engine tecnic : [Re: TheExpert] #161199
10/20/07 09:20
10/20/07 09:20
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
TheExpert: This is just a personal preference and has nothing to do with this topic. But to explain it better to you:
I enjoy it to play against bots. I can control the level of difficulty and the bots choose missing classes. So it leads to better gameplay and more strategic options.
If anybody like me likes to play the assault mode from UT then ETQW is perfect. It even improves this mode and makes it better.

But I agree with you. If you enjoy Deathmatch and hop around in QW then it will not make fun. You have to place turrets and mines, use vehicles and much more to have fun with it.

But please, lets stop to spam this topic with explaining our personal preferences. We should accept that many people can have different preferences. Because of this there are many different products at the market and they even sell


Models, Textures and Games from Dexsoft
Re: UT3 engine tecnic : [Re: Machinery_Frank] #161200
10/20/07 10:24
10/20/07 10:24
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany
Quote:

I enjoy it to play against bots. I can control the level of difficulty and the bots choose missing classes. So it leads to better gameplay and more strategic options.



Well I wouldn't be sad if there is no medic as he's pretty bad and is rarely played online because of that. The reason why playing against bots was said to be silly is just that they are dumb. That's no insult against the AI creators but that's the way it is. You now can kill mines with the grenades I think and turrets are also pretty easy to kill - just use EMP-Grenades or move slowly in so you just see a leg of one turret and kill it then with a tank - all things your bots won't do...

In my opinion the bunny hopping is very bad in Quake Wars as especially most GDF weapons have to reload very fast and so as Strogg it's simple: Keep hopping until your enemy has to reload and then stop hopping (while still running) for better aiming. With an Icarus this is even more childs play. Another tactic is to bunny hop towards the enemy (even turrets) in order to throw an airstrike grenade - another thing the bots don't do. All in all you are right - your gameplay makes Quake Wars more strategic that's true. What I think you fail to see yet is that bunny hopping and mass deathmatch is the way to win this game and so you'll fall to any good player online because your strategic strategies just don't work against human players. So they this way play the game just better than you. Not that I like that because I'd like it to be way more strategic but after some online experience you have to face it: It is just pure Deathmatch or as you said Assault Mode on UT but in comparison to that there are some "realistic elements" (like reloading and classes etc) that don't really want to fit in this concept...

Enjoy your meal
Toast

Last edited by Toast; 10/20/07 10:25.
Re: UT3 engine tecnic : [Re: Machinery_Frank] #161201
10/20/07 14:45
10/20/07 14:45
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:


Personal attack?




No, but you've managed to rip it out of it's context nicely. Off course that wasn't a personal attack. It's more a critic to the game than anything else.

By the way personal preferences is what this thread probably comes down to anyways.. so yeah, people will agree and disagree, that's just the way things go,

Quote:


id Tech 4 is also a good engine but mainly older than U3. The kernel of id-Tech 4 is about 3 years old. So it is easy to see that there must be a difference.




3 years is a long time and I really think it's visible in Quake Wars..

About the objectiveness, I don't think any of us have made games using those engines.. so it'll be a matter of mostly looking at games made with these engines and go from there. Not much room for objectiveness, especially if you say that Quake Wars is looking prettier than Unreal Tournament 3. Don't get me wrong, I've got no problem whatsoever that you said that, but remarks like those seem fan-boy-ish to me.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: UT3 engine tecnic : [Re: PHeMoX] #161202
10/20/07 18:18
10/20/07 18:18
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Nevertheless we can sum it up and say that both engines are amazing, render dozens of highly detailed and animated characters with shaders, big levels, vehicles, indoors, particles, network, AI and highly detailled weapons in view.

I personaly like the artworks of ETQW more than those from UT. I could show what I mean with images, textures, characters, vehicles, but since I only know the demo of UT (which is said to have medium textures only) I will just leave it like it is.

You can enjoy your meal, but you should enjoy your game
Whatever game you choose, it is made to have fun and nobody can convince another person of his own fun-preference.


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Re: UT3 engine tecnic : [Re: Machinery_Frank] #161203
10/20/07 19:53
10/20/07 19:53
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Actually, I definitely like certain parts of the art style of Enemy Territory: Quake Wars better than what I've seen up to now in Unreal Tournament 3 too, probably because it's a tad more realistic and has a cool color-scheme. The metallic looking surfaces and the futuristic army stuff is done really well. However, I wouldn't say Unreal Tournament is uglier... it's just a different style and technically it's more advanced.

You are right about enjoying the game(s)!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: UT3 engine tecnic : [Re: PHeMoX] #161204
10/20/07 20:15
10/20/07 20:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Wow, we finally agree here. What an amazing moment!

Wish you all a good day!


Models, Textures and Games from Dexsoft
Re: UT3 engine tecnic : [Re: Machinery_Frank] #161205
10/20/07 23:10
10/20/07 23:10
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
yeh, i kno this isn't exactly on-topic, but:



congrats guys!! i was stunned reading those last few posts

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: UT3 engine tecnic : [Re: JibbSmart] #161206
10/25/07 00:49
10/25/07 00:49
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
In a video review about Stranglehold I just got to know that the UT3 engine recently has no AA. I think that's pretty bad though I don't know if it works with things like the Oblivion-workaround for ATI cards (maybe I should give that a try)...

Enjoy your meal
Toast

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