Well its time for me to acually develope a
commercial release
title after all the test levels done and a little
catching up needed to work with A7.
Whilst the end result will probably be A7 lite-c, development
is A6 scripted in the interim. 1. Multiplayer element is currently aiming for
'Populace'
intergration.
2. Camera is first/third person perspective within an
underground environment.
3. Story is set within contemporary times around a character
who has found the entrance of a rumoured cavern system used
by the 'Forerunners' who dissapeared around 500 years ago
and seeks to explore.
4. Cavern system is comprised of both artificial
and natural caverns and hosts many species of cave dwellers,
forerunner technology (Biotecture) and hybrid species.
5. Player finds an artifact which provides weapons
and protection but due to its biomech nature, must be fed.
6. Vehicles ATV Exoskeletals, Crawlers, Flyers with
all vehicles capable of wall/ceiling climbing.
7. Due to the environment, most weapons or machinery needs
to operate at silenced capacities
8. Remuneration is dependant on
SALES which will be
supported by a 'Serialisation' business model and also targeted
to a guaraunteed niche client profile.
SMALL returns are assured (30 to 50K) at initial Game release.
All assetts belong to the project alone, how ever,
even disbursments after costs is the remuneration model.9. Deriviatives may be freely used following initial
publication release At this stage world building is just progressing using
mainly models but will contain many CGI brushes
(geometry).
Progress to date [Level_1a].Character sketch comprises a 'normal' human and an 'enhanced'
symbiotic Biomech suited figure.
World sketches comprise Mountain entry model, access tunnel
model, forerunner Observatory and outpost station model
with wmbs, liftshaft and main station node model with attendant
access ways.
Level 1 will be comprised of
a. Outpost complex and transit system.
b. Disused Forerunner mine systems.
c. Laboratory complex.
d. Manufacturing and maintanance system.
Totall levels is expected to be 3 where level_1a is to be the
Demo.
Development duration is expected to be 6 months.
Game life is expected to be 3 years.
TEAM MEMBERS WANTEDAnimator - Models, effect images
Lead Programmer - Overall intergration, lite-c conversion
LOD modeller - Characters, scenery, environment
Modellor - Characters, levels
Support Programmer - Effects, scene managment - c scipt
Texture apllicator - All textures
UV mapper - All models
Positions are open to anyone capable of providing the services
called for and not all are currently listed.
As this is the beginning, creative input will be looked at but
no guarauntees offered to implement.
This is your chance to be in on a commercial centered project
and to gain experience in remote game development production
cycles, milestone evaluations, distribution models and revenue
aquisition.
NDA is obligatory and limits you to non dislosure at any stage
prior to publication release timeframe.Pm or post your interest, time committments, skills and
position sought as well as your
remumneration expectations.
Without you, this project would need more than 18 months.A 'Showcase1' thread will be opened in due time with screens and
a basic overview of the story elements, technology and gameplay.
*Edit
Showcase 1 Post