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Re: Abandoned [WIP] [Re: Nems] #200606
04/04/08 20:37
04/04/08 20:37
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Go, Nemesis, go!
It looks atmospheric and has a nice touch!
I would avoid any straight and modern looking 'carpets' or 'ways'.
Stay with the curvy stile, please! ;\)

Re: Abandoned [WIP] [Re: Pappenheimer] #200620
04/04/08 21:59
04/04/08 21:59
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
Looks really awesome now^^.
I agree with Pappenheimer stay with your style it looks so amazing!!!
Want to see more !!


Everything is possible, just Do it!
Re: Abandoned [WIP] [Re: Poison] #200829
04/05/08 18:59
04/05/08 18:59
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline OP

.
Nems  Offline OP

.

Joined: Mar 2003
Posts: 4,264
Wellington
\:\) Thanks for the great words, we all appreciate them.

Parts like above are few and far between but they are there so cant avoid some places with the cut architectural look but most everything else is pretty free form looking.

Still a long way away from prettying it up as the real textures and lighting havnt even been thought through yet.

Whats left for such shots is a misted type atmospheric effect, decorative indicators like gem type lights to indicate room purpose, egyptian type detail embossed highlights etc.

Our scene managment is coming on nicely so can afford to crowd rooms up and polysoup the model walls, floors to get better dynamic light effects without going back to level geometry blocks and then finish it off with shaders for glass fused walls with acid etched deterioration resulting from the plant life feeding of the walls over time.

The bettles have been blocked off from this area so they are unable to restore walls to pristine condition \:\)

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