Greetings everyone!

I've been using 3DGS for almost 2 years now. It helped me out with my undergrad Thesis and did a job well done. I have no question in mind that 3DGS will have to be the ONLY (if not the best) real Game Authoring Tool in the market today.

I recently got hired on an entertainment company and we plan on developing some game. My boss (sadly) specified that we choose a multiplatform engine. That's the reason why I had to leave my beloved 3DGS for the moment and start the whole learning process with what will have to be the most feasible of the options left... Torque. I ran into other great engines too but all seem to have something missing (C4's lack of scripting, Unity's lack of Windows IDE, Unreal and Cry's price tag) that is why I ended up with Torque. I have to admit that Torque is really powerfull specially with the great terrain engine. However it is really hard to use (even the scripting language) and I really am missing the fun and level of control 3DGS provided.

But, I had to go on anyways. I am currently on the process of learning TorqueScript (a bit tough BTW). But I have no intention of permanently leaving 3DGS at all. One question though:

How possible Conitec port 3DGS over to Mac or other OSes like Linux?

While some may argue that 3DGS is a bit lacking on features like graphics, terrain, etc, IMHO, this (not being multiplatform) will have to be 3DGS's ONLY real weakness.

Can we hope for a future with MAC? I mean, we with 3DGS use scripts and DLL's extensively so the executable portion of games is pretty much encapsulated. Even our GUI system is not windowish (or Macish or Linuxish). The possible porting hindrance I can think of is the engine being DirectX based... but Lite-C can access OpenGL.

Thoughts?


FAVORITE CHARACTERS KO:
***
[image]http://www.freewebs.com/circledemonbloodrush/avatar2.JPG[/image]
***
The easiest way to kill the most lethal martial artist in the world is to get a gun.