Okay, this is really frustrating b/c it works in the examples, but not in my code...

I used the "0" key and added a watch to get the values that I needed for my x, y, z, pan, and tilt variables for my camera.

I put those values in my code like this:

function main()
{
video_mode = 7;
level_load ("firstgame.wmb");

camera.x = -178.42;
camera.y = 220;
camera.z = -131.31;
camera.pan = -201.01;
camera.tilt = -194;

}

but when I save and run it again (with the watch still on camera) my camera isn't moved accordingly...

Am I missing something here?

Joshua