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Re: The new tutorials [Re: moggy] #16186
10/05/03 20:25
10/05/03 20:25
Joined: Aug 2003
Posts: 148
moggy Offline
Member
moggy  Offline
Member

Joined: Aug 2003
Posts: 148
oh yes here is a spelling mistake that has plagued the supposed manual from the start "modi" it is ment to be read as mode.

hmmm my tired eyes are getting to stressed from this bull!


moggy goes to lay on the warm mat next to his master!


whos your daddy! livin in an armish paradise! no gates here! flange out to lunch!
Re: The new tutorials [Re: moggy] #16187
10/06/03 00:09
10/06/03 00:09
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
So... didn't you buy it?

You remind me of my cat. BTW which manual wasthe mistake you mentioned in?




Re: The new tutorials [Re: A.Russell] #16188
10/07/03 00:53
10/07/03 00:53
Joined: Aug 2003
Posts: 148
moggy Offline
Member
moggy  Offline
Member

Joined: Aug 2003
Posts: 148
the manual that has this is by tobias runde.

and as for the tutorials at the being of this topic ....they are poor too.

trying to create willie the robot....from scratch following the tut does not work.

hey by the way how do you move the whole object. not just the vertices?

moggy licks his or her ears and fur!

@a. russell : yeah me master teaches me everything hehe


whos your daddy! livin in an armish paradise! no gates here! flange out to lunch!
Re: The new tutorials [Re: jcl] #16189
10/09/03 11:08
10/09/03 11:08
Joined: Dec 2002
Posts: 10
Sydney
esprit Offline
Newbie
esprit  Offline
Newbie

Joined: Dec 2002
Posts: 10
Sydney
I can't download the tutorial files, it keeps saying the zip file is password protected?

Re: The new tutorials [Re: esprit] #16190
10/09/03 15:12
10/09/03 15:12

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Works fine for me as it's not password-protected. Do you have an unzipping utility?

Re: The new tutorials [Re: moggy] #16191
10/09/03 15:25
10/09/03 15:25
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
The "willie" tutorial does work so might I suggest you look into again.
To move the lot, just use the select tool and drag a marque around the lot then shift, scale or rotate to what you want.

Re: The new tutorials [Re: moggy] #16192
10/20/03 21:37
10/20/03 21:37
Joined: Aug 2003
Posts: 375
USA
BlueFireV2 Offline
Senior Member
BlueFireV2  Offline
Senior Member

Joined: Aug 2003
Posts: 375
USA
Ok, in the c-script tutorials I am having trouble because I can't find the workshops it shows that I'm supposed to be using. I looked on the download page but they didn't look like the right ones and I looked in the folder and they wern't there, to sum it up I looked almost everywhere.

Re: The new tutorials [Re: BlueFireV2] #16193
10/21/03 04:14
10/21/03 04:14
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Check this thread: "First group of C-Script tutorials in here!" and / or get all the files from here:

www.gameresource.de/manual/manual0108.html

Re: The new tutorials [Re: George] #16194
11/07/03 17:42
11/07/03 17:42

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Post 1minute scan of material CScript Tutorials.
Writing a tutorial is no easy task. Injecting forced comedic transitions can prove especially difficult.
Recommendations:
Some users use tutorial components as determining factors in purchase.
1.initial section might include introduction + overview of demonstrated "flashy" features with easy implementation
2.step-by-step workshops with options for user injected presonalized components
3.lazy scannable script syntax walk-through with emphasis on ease of comprehension of language components
4.reference section for both script syntax and ide/ui functions with emphasis on why/how implemented
5.advanced scripting examples, including one or two which make the construction of physics components in syntax look very easy,
and a few others which demonstrate the simplicity by which behavior in other well-known systems may be reproduced

gain: less assumptions are made about user backgrounds (multiplication x = *)
loss: less examples on easy implementation of seemly complicated systems
"I know it's not a game what we're doing here, but it is pretty fun!" = risky admission
high point = comedic transitions 4/5

Re: The new tutorials [Re: jcl] #16195
11/10/03 06:18
11/10/03 06:18
Joined: Apr 2003
Posts: 1,044
Deutschland
Iron Chancellor Offline
Senior Developer
Iron Chancellor  Offline
Senior Developer

Joined: Apr 2003
Posts: 1,044
Deutschland
Isn't there any MED tutorial?

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