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normal map stuff #162237
10/19/07 22:14
10/19/07 22:14
Joined: Oct 2007
Posts: 12
V
vin209 Offline OP
Newbie
vin209  Offline OP
Newbie
V

Joined: Oct 2007
Posts: 12
hey chaps, complete noob so get set for nonsense!

i'm a game artist wanting to know if i can use normal maps generated in zbrush plonked on a model in maya and then bring the whole shebang into gamestudio?

i did see something about normal maps in photoshop, so i suppose i could use the uv map generated in zbrush and take it to photoshop but would that have the same effect as i want or is that more of a cheat?

cheers in advance

Re: normal map stuff [Re: vin209] #162238
10/24/07 15:33
10/24/07 15:33
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

hey chaps, complete noob so get set for nonsense!

i'm a game artist wanting to know if i can use normal maps generated in zbrush plonked on a model in maya and then bring the whole shebang into gamestudio?

i did see something about normal maps in photoshop, so i suppose i could use the uv map generated in zbrush and take it to photoshop but would that have the same effect as i want or is that more of a cheat?

cheers in advance




yeah, but the thing is.
If you use maya, you have to export it to a .mdl (or .fbx, but that sucks atm) and re-apply your textures in MED (2 texutre files seperate, texture 1 = colormap, texture 2 = normal map).

for the normal map you can simply use the one exported from zBrush.
I'm a shader noob as well, but got enough experience in 3dgs to tell you this
(also a Maya user )

good luck, and show us what you got (there arent many normal map showcased things around here) !

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: normal map stuff [Re: Helghast] #162239
10/24/07 19:53
10/24/07 19:53
Joined: Oct 2007
Posts: 12
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vin209 Offline OP
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vin209  Offline OP
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Joined: Oct 2007
Posts: 12
thanks chap, much appreciated.

i will definately be showing off the normal map stuff but not until after christmas as i've so much to do on other projects before then. i will be showing off a lower poly game before christmas if all goes to plan though.


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