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Re: normal map stuff
[Re: vin209]
#162238
10/24/07 15:33
10/24/07 15:33
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
hey chaps, complete noob so get set for nonsense!
i'm a game artist wanting to know if i can use normal maps generated in zbrush plonked on a model in maya and then bring the whole shebang into gamestudio?
i did see something about normal maps in photoshop, so i suppose i could use the uv map generated in zbrush and take it to photoshop but would that have the same effect as i want or is that more of a cheat?
cheers in advance
yeah, but the thing is. If you use maya, you have to export it to a .mdl (or .fbx, but that sucks atm) and re-apply your textures in MED (2 texutre files seperate, texture 1 = colormap, texture 2 = normal map).
for the normal map you can simply use the one exported from zBrush. I'm a shader noob as well, but got enough experience in 3dgs to tell you this  (also a Maya user )
good luck, and show us what you got (there arent many normal map showcased things around here) !
regards,
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