hey chaps, complete noob so get set for nonsense!
i'm a game artist wanting to know if i can use normal maps generated in zbrush plonked on a model in maya and then bring the whole shebang into gamestudio?
i did see something about normal maps in photoshop, so i suppose i could use the uv map generated in zbrush and take it to photoshop but would that have the same effect as i want or is that more of a cheat?
cheers in advance