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animation stuff #162240
10/19/07 22:20
10/19/07 22:20
Joined: Oct 2007
Posts: 12
V
vin209 Offline OP
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vin209  Offline OP
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Joined: Oct 2007
Posts: 12
hey chaps,

you may know me from such posts as 'normal map stuff'.

before i begin on my epic animation cycles i'd like to know a few things.

does game studio interpolate actions between cycles such as standing to walk cycles.

by that i mean does my walk cycle have to start from a standing position or can i just start the walk cycle from mid walk so it cycles in maya?

from what i've read it seems that the walk cycle doesn't have to start from a standing position but i'm just after clarification before i start as there's a lot to get thru before the demo ends and i decide to buy this awesome package.

cheers in advance

Re: animation stuff [Re: vin209] #162241
10/23/07 21:41
10/23/07 21:41
Joined: Aug 2005
Posts: 199
houston
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seneca Offline
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seneca  Offline
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Posts: 199
houston
No, gamestudio does not interpolate. not automatically. and you don't have to start from a standing position, but it would make sense to. There is however a neat little function called ent_blend used for bone and vertex animations. This allows you to program transitions from from an animation to another. If you can do it right, it looks fantastic.


a8 commercial
Re: animation stuff [Re: seneca] #162242
10/24/07 19:47
10/24/07 19:47
Joined: Oct 2007
Posts: 12
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vin209 Offline OP
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vin209  Offline OP
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Joined: Oct 2007
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fantastic, cheers chap very much appreciated.


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