@Mythren
Quote:

Another thing, why does the mountains of my map start fading and showing up, as i move the camera?




If you aasigned the "act_obj_set" action to your mountains, make sure the "fade_dist" is high enough. Setting this value allows softly fading out objects on a certain distancen (for better fps). Also make sure the "near_cam_transparency" flag is not set (if this is set, object will fade out when camera is close).

@Stelynn
Quote:

I was playing around with the demo again and found that the demo only flickers when the screen resolution is above 800. 800 and 640 and everything runs fine.




This sounds like a mipmap issue that seems to happen only with specific graphics cards...but might be due to missing "bmap_to_mipmap(mtl.skin2)" in the water hlsl-material setups (init_mat_hlsl...). You can either add this yourself or wait for the next update wich will be released as soon as this problem is solved.

NOTE: Please always mention the exact Gamestudio version (also beta versions!) when reporting bugs. Thanks!