Is there any way to use a post processing shader with non-standard screen resolutions? I've been using Sylex3, which is great, but SLX3SwitchResolution() only accepts a standard 3dgs video mode. I use video_set() to set the screen to resolutions not included as one of the standard 3dgs video modes--such as 1920x1200 for example. Since there is no standard video_mode value for every possible resolution, I can't use Sylex3 for post processing (unless there's some other way to change the Sylex3 resolution). Has anyone else run into this and found a way to use post processing shaders at resolutions not included in 3dgs video_mode? Any help would be appreciated.