Frazzle:
Thanks. I'm using fullscreen mode only. I'm also sure I want to continue using video_set instead of video_switch. For me, the main question is how to use a post processing shader when the resolution is not a standard video_mode resolution. If there's some trick to using Sylex3 with non-standard video_mode resolutions, that would be great. If not, are there any other Sylex3-like dlls out there that might support any imaginable resolution? If Guitar or anyone else has any advice, I would much appreciate it.