Wow, this is impressive. This pure huge amount of models rendered so fast, amazing. I am sure they use hardware instancing for that. And they probably use a distribution bitmap for the plants. I cannot imagine that an engine database for entities can handle millions of models so fast.

Did you see the dynamic shadows at the grass? Impressive!


Quote:

Can be done in Lite-C...




If you are right then just do it! Plenty of people would be willing to pay for that and even some new 3dgs customers could be attracted


Models, Textures and Games from Dexsoft