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Re: Ogre3D Dense Forest :
[Re: bstudio]
#163148
10/26/07 22:06
10/26/07 22:06
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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I can bet you within 6 months (perhaps more) , you won't have an editor for terrain as complete as this one and as powerfull ! I meaned official in 3DGS  , but fisrt a complete terrain editor, and in game editing for 3DGS .. when ??? For it's price , i agree 3DGS is a great valuable enought powerfull 3D egine  Now this Ogre3D plugin is powerfull indeed , lot lot of geometry : massive , it can be mesh instancing or other technique what matters is to have such engine feature and ease of use ! I just said , it's great for full terrain vegetation and it's open source , that's all. Now some engines like Unity , already do excellent results or terrain vegetation and real time editor 
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Re: Ogre3D Dense Forest :
[Re: TheExpert]
#163149
10/26/07 23:31
10/26/07 23:31
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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TheExpert, when was the last time you looked anywhere else on here? Game Edit is already on public beta. Meaning we have "ingame-editor" already. Soon to be completed.
But the topic wasn't "how can Acknex and Lite-C create this?". So let's keep on topic, which is "What do you think of Dense Forest?".
"Yesterday was once today's tomorrow."
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Re: Ogre3D Dense Forest :
[Re: Ambassador]
#163151
10/27/07 00:16
10/27/07 00:16
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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Game Edit ?? I have heard of it two years ago  And i don't rely on users addons only if i use a free 3D engine. If i pay an engine i want all features i need. Not gonna pay more money for users things ?? I'm happy , i've not waited it , if it was the case it would have been lot of useless hopes during two years !! Conitec plans was to buy it and integrate it ?? Don't know what has been going ?? Just want 3DGS to be as complete as Unity 3D,Torque advanced etc ... Tell me the day i can test a 3DGS demo with an editor having full terrain/vegetation editor , lighting and shaders integrated etc .. etc ... Lot of years , not gonna wait more , today it's today ; not tomorrow or in some months or buy another plugin ... Well each of us do what he wants ... If Unity was indie price with all features and had PC editors today : i would buy it indeed , it's actually an esay to use engine with easy code and today next gen features/editor integrated Wait one more year or more for 3DGS to be as advanced/complete (i says 3DGS not plugins addons, Unity don't use users plugins and it is complete)  !! Well it was juts that plugin is cool/powerfull for outdoor games and forests indeed 
Last edited by TheExpert; 10/27/07 00:20.
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Re: Ogre3D Dense Forest :
[Re: Machinery_Frank]
#163154
10/27/07 10:25
10/27/07 10:25
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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Also the public beta of gameedit are there (showcase2) and the code is in the beta forum, probably you can modify to your needed Ok , i've nbot been in Showcase 2 , i'll go and watch it. So it can only be a very good things for 3DGS users. What's sad two years ago , we've haerd of it , it was working almost here , Conitec should buy it , but nothing have been done  I hope now it's OK  ahahhaaaa  Frank  yeah indeed : Then you can do everything in about 20 years from now 
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Re: Ogre3D Dense Forest :
[Re: TheExpert]
#163155
10/27/07 11:38
10/27/07 11:38
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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OFFTOPIC
@TheExpert: most often I read your comments and you prove well-founded that you are just clowning around. Your "hahaha's" and often your partial superficial knowledge about these things make it hard for others to stay serious (I dont want to level up others or me compared to you, just to make this sure). I think your only mission is to scramble around for awesome things - which are a result of hard work - and then you complain about it here and claim that JCL should do this instantly, just because you paid 10 dollars for the engine. For some reasons, you are until a certain degree right - but then you massively exaggerate it while insulting others. Don't be ridiculous!
ONTOPIC
Is this technology comparable to SpeedTree? How about Imposters, did anyone experimented with them, too? I guess if these two techniques (instancing & imposters) make it as shader demos into GS, I see no reason why a vegetation system should'nt be doable.
Last edited by HeelX; 10/27/07 11:41.
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Re: Ogre3D Dense Forest :
[Re: HeelX]
#163156
10/27/07 11:50
10/27/07 11:50
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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HeelX: I haven't tested it yet, but I doubt it will overrule SpeedTree  It is a good LOD system however, even better than in GS. TehExpert: If you have knowledge on engines, coding and such, show it. I doubt you know nothing how these things work. Creating this and that is possible, but you think you can make Conitec, which has it's own plans, to make it for you. It's never going to work out. The next one who posts offtopic messages, which do not: give us opinion how good it is, how bad it is, you tested it and comment it, tell us more of it etc, will cause this thread to lock down.
"Yesterday was once today's tomorrow."
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